How important is "sid" in the event sheet XMLs?

Discussion and feedback on Construct 2

Post » Thu Aug 18, 2016 1:45 pm

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So I'm adding some last minute features to Klang, and I would really like not having to waste time manually "ctrl + v" this new action across like 20-30 event sheets and potentially missing a few cases. The only thing stopping me is the fear that the sid needs to be unique for every instance, even across event sheets, or something will break. Is this the case? Anyone got experience with this? Thanks.
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Post » Fri Aug 19, 2016 10:41 am

The SID should be unique for every action to guarantee the savegame feature works correctly. (I think it's used in a couple of other places too but can't remember right now)

You should do everything from C2, since it's easy to corrupt your project by not updating the XML correctly! In theory event sheet includes are meant to prevent you ever having to copy-paste events repeatedly...
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