How is C2 managing tilemap images?

Discussion and feedback on Construct 2

Post » Sun Mar 01, 2015 2:32 pm


i would like to know, how C2 is organizing the images for the integrated tilemap plugin.
Because, if i use one image for different tilemaps in different levels, and later i see that i must
resize the image to add some more tiles in a level, do i have to reload the image for every other tilemap?

I want to know, if C2 makes its own atlas of the tilemap image. If i change the image and
don't reload it for every tilemap object, do i end up with an amount of separate images?
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