How is the performance Construct 2?

Discussion and feedback on Construct 2

Post » Sun Oct 28, 2012 8:20 pm

Hi! I'm newbe in this of developing games with construct. I've got some doubts about developing IOS games in Construct 2.

* Is the performance good in construct2 ? For example at given point, how many events-actors may handle? May handle big maps like rpg games or so?

* Is compatible with gamecenter on IOS? Is it easy to include in the game ?

* Does allow to modify the game code to add some custom events or actor behavior?

Thanks!!


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Post » Sun Oct 28, 2012 8:49 pm

Performance on iOS is not amazing at the moment. It probably couldn't handle a large rpg map.

I'm not sure about game center integration.

You can create your own C2 plugins with the javascript sdk.
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Post » Mon Oct 29, 2012 11:06 am

Ok thanks! I could try to load screens with smaller size.. like old school games.

But what about integration with gamecenter, IADs and in-app purchases?

Many thanks again.
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Post » Mon Oct 29, 2012 11:14 am

There is other integrations like Appmobi Playmobi and Clay.IO

Check them out in the plugin section

For app-purchases , I don't know , it's being worked !
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Post » Mon Oct 29, 2012 3:00 pm

Here is a question thought: Does performance depends on how many objects is on screen or on the size and amount of objects on the layout, or both?

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Post » Mon Oct 29, 2012 3:34 pm

@megatronx, the size of the layout, the amount of total objects, and the amount of objects on screen can all play a role. The size/angle/opacity of the individual objects should have no effect.
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Post » Mon Oct 29, 2012 5:42 pm

On mobile, I have found that performance is actually worse if objects are rotated. Not sure why.
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