How is this graphic style called?

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  • Hello guys,

    do you know how is this graphic style called holybox.com.br/game/teste_sky001/%C2%A0%C2%A0%C2%A0 I know it is not pixelart, so is it like vector graphic? And what tool is the best for this? Photoshop? Thank you

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  • Well, I don't know in English, but in my main language we call it by hand artwork with a mix of pastel colors.

    not sure if hand artwork means what we call in portuguese, but is this way.

    The artist did the artwork on a paper, scanning it to photoshop, I mean, drawing the outlines and coloring later.

  • I'm honestly not trying to be rude, but I doubt (like 99%) that ANY scanning was done whatsoever in the creation of this game. Maybe concept art on paper. Many artists just sketch out in Flash directly.

    There is no way to know for sure, but I'm pretty sure the assets (graphics) were either created as all raster (pixel) or started as vector and then were ported into a program like Photoshop or GIMP to be finished as raster.

    <img src="http://i1020.photobucket.com/albums/af324/Sankaworks/Techcopy.png" border="0" />

    There are a few ways to go about creating assets like those featured in the game. When I create graphics like these, using Photoshop, everything starts as a single color shape. Using selection tools I isolate areas of the shape, (like the cockpit of the ship, thrusters, and gun pods for example.) copy those areas, and paste them into their own layers. Then I use effects like color-overlay, stroke, bevel/emboss, and others; flattening them into their respective layers as needed. (So effects can be laid over each other.)

    Alternately, I will draw an unshaded ship in Flash by hand instead of starting with a flat shape (outlines and color) and then finish it in the method described above.

    An example:

    Tentative title image for the game I'm currently creating with Construct2

    <img src="http://i1020.photobucket.com/albums/af324/Sankaworks/TitleShop4copycopy.png" border="0" />

  • I would say it's vector-style, it uses clean lines and (mainly) flat colors, but its probably not done in a vector art program like illustrator. I'm guessing its using shapes and brushes in photoshop.

  • Took another look at the game. You're right, for sure it was done in vector; maybe entirely until saved and ported as individual assets. The title image was finished in PS for sure, but closer inspection reveals your observation. Can see the multiple passes of bevel/emboss effects as well as stroke around the title, hallmark PS or the like.

    Clean likes aren't always a clear sign of vector tho.It can also be attributed to what image interpolation is being used during creation of the asset and general nearest-pixel color handling. (Bicubic, one of the bilinears and so on.)

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