locohost wrote:Ok that's interesting. I changed the System Compare Frame to FamCard Compare Frame, as you suggested. Now the very first flip does work on the card hovered. But then subsequent flips work on another (not the one hovered) card. So I'll say that's a good step.
Also, I think we're disconnected on the UID question. Will all Card.UID values be the same on each player's running instance? We could assume that every player has the exact same version of the exported app, but it's possible they may not. How can UIDs be guaranteed to match for all players
Why would they need to be if you are only using it to reference an already picked object?
on object clicked
> call function with parameter object.uid
will always call the function for the right object, regardless of it's uid..