How many ads are you displaying in your games?

Ideas and discussion about publishing and distributing your games

Post » Mon Oct 19, 2015 11:11 am

Nagval333 wrote:
sivricmarijan wrote:Do you think you could get more impressions with some other type of game (something more addictive)?

:shock: :?: :?: :?: How you get this conclusion??? Of course not... I wanted to make kind a "Trivia" game and I made it (and there are many success quiz games in the market). Its obvious... The success of any product first of all depend on a quality and less on a kind. In my case "Capital Map Flag" is a poor quality game, with few annoying problems.


Yeah...you are right! ;) I suppose you made this game with C2?! Why don't you fix those problems? Does that really require that much time?
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Post » Wed Oct 21, 2015 10:03 pm

sivricmarijan wrote:Hello guys and girls!

How many ads do you have inside your games? Where do you put them (on start screen, high scores page...)? What type of ads do you have (small banners, large banners, video ads, interstitials)?

Thanks in advance!


Hi!
I have several games (tower defense and arcades) and would like to share my experience. The amount of ads in a game is not that much important as it's format and placement. I'm using interstitials and videos (they have best eCPM), but also tried small banners (it's total crap for games but might work for utility apps). I run rewarded videos in my tower defense game, this way users can get free coins (they can spend on improvements and so on) for every video view=) I also show interstitials after defeat, works fine for tower defense as well for arcades. Also trying non-skippable videos in my arcade, but to sum up it always depends on the app.
Try to choose such format and placement that wont be disturbing for the user, so that he'll see ads when needed. Ads on a start screen is definitely a bad idea - very annoying.
I used Chartboost for videos and interstitials but switched to Appodeal, really like it, cause they support Chartboost + a dozen of other networks (Vungle, UnityAds, Applovin, Mopub, Adcolony etc.) in one account and pay on demand unlike many other platforms which mostly use net30/60. Give a try and good luck with your game
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Post » Thu Oct 22, 2015 6:16 am

pepperoniplayboy wrote:
sivricmarijan wrote:Hello guys and girls!

How many ads do you have inside your games? Where do you put them (on start screen, high scores page...)? What type of ads do you have (small banners, large banners, video ads, interstitials)?

Thanks in advance!


Hi!
I have several games (tower defense and arcades) and would like to share my experience. The amount of ads in a game is not that much important as it's format and placement. I'm using interstitials and videos (they have best eCPM), but also tried small banners (it's total crap for games but might work for utility apps). I run rewarded videos in my tower defense game, this way users can get free coins (they can spend on improvements and so on) for every video view=) I also show interstitials after defeat, works fine for tower defense as well for arcades. Also trying non-skippable videos in my arcade, but to sum up it always depends on the app.
Try to choose such format and placement that wont be disturbing for the user, so that he'll see ads when needed. Ads on a start screen is definitely a bad idea - very annoying.
I used Chartboost for videos and interstitials but switched to Appodeal, really like it, cause they support Chartboost + a dozen of other networks (Vungle, UnityAds, Applovin, Mopub, Adcolony etc.) in one account and pay on demand unlike many other platforms which mostly use net30/60. Give a try and good luck with your game


Thanks man! You shared some great info with us! I will try Appodeal...is there some kind of tutorial on how to use it in C2?
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Post » Fri Oct 23, 2015 10:44 am

Check the instructions at their web site. You can find the documentation in the bottom of their home page. BTW guys have great support, always respond quickly.
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