For a game I'm making I'm using an object that possesses many animation frames and tiling it to make a background. To give variation to the background I'm using different animation frames on the sprites at various locations. I have done this to reduce the number of sprites on screen.
My question is as follows; Is there a limit to the number of animation frames that a sprite can possess? If there is no limit, is there a number at which it's best to use another sprite that possesses multiple animation frames to maximise performance?