How many animations is to much?

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Post » Tue Aug 23, 2016 4:56 am

In my topdown space game i'm gonna have:

10-15 spaceships with thrustes.

2-3 animated electric gates

Animated vortexes

An animated mine that will be duplicated 30-50 times to mimic a mine field.

All of that along with the players ship thrusters, lasers (bullets) for all on screen ships and small explosions each time a bullet hits a ship, plus larger explosions for when the ships health runs out and explodes.

Will this be too much for the cpu to handle?
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Post » Tue Aug 23, 2016 5:23 am

Mistakes were made.
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Post » Tue Aug 23, 2016 6:33 am

Thanks for the reply, but you explain a bit how to corelate that into animations?

On my phone:

39-48 fps
65-89 cpu
10,000 particles

Ofcourse my game won't event come close to that many...particles.
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Post » Tue Aug 23, 2016 8:16 am

In a very basic sense, everything boils down to object count for the cpu. Animations are objects, particles are objects. It looks like your phone is starting to struggle with 10k objects, although 40+ fps is still rather passable. So try to avoid going over that.
Mistakes were made.
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Post » Tue Aug 23, 2016 10:55 am

Wow...i actually understand now.

Thanks oosyrag.
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