How many Construct2 Developers in the USA

Discussion and feedback on Construct 2

Post » Sat Apr 28, 2012 11:51 am

I missed this post earlier. I'm very, very interested in porting my Construct 2 game to Windows Phone 7 (and Windows 8 when I can put something in the store).

I even, gasp, have a Windows 7 phone myself. Windows Phone is very cool but definitely lacks apps.

If you can keep me in the loop, that would be great, and I'd be happy to dogfood my app for you.

For more about my app, go to Bob Thulfram Books and Games.

I'm not sure if it matters, but I live in Redmond, Washington, and share a zip code with your employer. Bob Thulfram2012-04-28 11:58:35
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Mon Apr 30, 2012 3:30 pm

If you can get a .xap file from the phonegap build tools you can then deploy that xap file directly into the emulator using the WP7 deployment tools that are free to download at http://create.msdn.com/en-US/

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Post » Tue May 01, 2012 9:34 am

@JonnyBritish I made a .xap with phonegap build, downloaded, and installed Windows Phone SDK 7.1. Then I ran the XAP Deployment Tool, and deployed my .xap into the windows phone emulator successfully without any problems. But I am not getting any audio on the emulator. Is this normal, is there a audio setting someplace on the emulator, or is this a Phonegap issue?

The game I used to test windows 7 phone build with was a one level stripped down platformer wip with a 158 objects. lol I know a little to much for a html5 mobile game but I just wanted to push the limits to see how windows phone 7 compared with android. Surprisingly the game runs very well I am getting 30 fps on the emulator which is playable. And with the same build on an actual android phone I am getting a fluctuation between 7 fps, and 25 fps which is unplayable. When a game drops bellow 20 fps it freezes, and skips at points.

I was wondering if Microsoft has any kind of factory direct deals on windows 7 phone devises for developers to use for testing purposes?

By the way I live about a 2 hour drive north of Chicago in Wisconsin
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Post » Thu May 03, 2012 2:14 am

@JonnyBritish : I am a developer based in the USA, I do have access to a Windows Phone 7 (my personal phone).

Last time I tried to export a C2 game using phone gap (Cordova) with Windows Phone 7, the "touch" buttons in my game did not work (the user touch events were being ignored). Searching in Google, I found out that that is a current limitation of Windows Phone 7's IE control.

On a related note, I am currently working on a XNA exporter for Construct2, the youtube video shows that the generated XNA was able to run in the WinPhone emulator. It is still a work in progress, but I have not receive any help offer in the coding area, so I am the only coder in the project.
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Post » Thu May 03, 2012 6:45 am

Very interested in this project.
I am from Denmark. Why US only. Can i publish on US Market
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Post » Thu May 03, 2012 1:51 pm

When the heck can we put a game in the Windows 8 app market? The final beta is supposed to be in June. Construct can export games to Windows 8 now and the exported games work in Windows 8 Consumer Preview with Visual Studio. I wanna be first in line!

The Mozilla marketplace will be open very soon and the Chrome Web Store is already open for business. Let a thousand App stores bloom.
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Thu May 03, 2012 3:51 pm

This may help

http://blogs.msdn.com/b/jaimer/archive/2012/04/19/wanted-great-windows-8-metro-style-apps.aspx
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Post » Thu May 03, 2012 4:11 pm

I'm in the US and also interested. It's good to see that MS isn't overlooking HTML5 apps/games.
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Post » Fri May 04, 2012 11:04 am

[QUOTE=JonnyBritish] This may help

http://blogs.msdn.com/b/jaimer/archive/2012/04/19/wanted-great-windows-8-metro-style-apps.aspx
[/QUOTE]

Well, that certainly answered my question. Since I was planning to export my game using Scirra's Construct 2 HTML5 engine, I don't know if my app can meet the user interface guidelines. It's an HTML5 app, and Scirra has made an exporter for Windows 8. But I don't think it will even come close to very strict guidelines that your link linked to.

I understand that you want the early apps in the app store to be outstanding and you've learned your lesson from the Windows 7 Phone apps, but I feel the standards are way too high.

@Ashley, does the Construct 2 export for Windows 8 follow these guidelines?

UX Guidelines for Metro Style Apps

These are HTML5 games, not applications! If one looks in the Apple app store, a very large percentage of the store are games! I can understand UI guidelines for apps, but not games. Run it, play it, have fun.

In case you're curious, here's an early version of the game I'd like to put in the app store. It works in Windows 8 just fine. Visual Studio can compile it. It doesn't contain anything offensive. Tilt-A-Twirl I've already put it in Chrome app store and it is going in the Mozilla store next week.



Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Fri May 04, 2012 2:42 pm

I'm currently developing several games using Construct2 and would be interested in being able to get my games onto the Windows 7 & 8 app stores for phones and PC.

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