How many Events Can C0.x handle?

For questions about using Classic.

Post » Tue Mar 22, 2011 1:59 pm

Im asking because the game im creating has lots of events.How many lines can be created on one event sheet??.I am at line 106 now.
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Post » Tue Mar 22, 2011 2:07 pm

106 is practically nothing. I'm at over 2000 with TowerClimb. You should be fine.
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Post » Tue Mar 22, 2011 2:39 pm

Ah thank you.I thought i was going to run out of space soon lol. :D
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Post » Tue Mar 22, 2011 3:11 pm

Even my main event sheet in PAW was around 200 and then you add couple other sheets to it so it was probably like 300
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Post » Tue Mar 22, 2011 3:46 pm

One of my event sheets has 5,000, and the entire game is somewhere around 10,000. The only problem is that with that many events, the event editor starts getting slower. I have an older processor though, with a newer one the effect is less.
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Post » Tue Mar 22, 2011 3:52 pm

[quote="Arima":2vl8sayl]One of my event sheets has 5,000, and the entire game is somewhere around 10,000. The only problem is that with that many events, the event editor starts getting slower. I have an older processor though, with a newer one the effect is less.[/quote:2vl8sayl]

But that's only the editor, right? The exe would still run fine?
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Post » Tue Mar 22, 2011 3:57 pm

Yep. To make it clear though, construct is not running all 5,000 events each tick.
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