How many events

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Post » Wed Dec 24, 2014 6:55 pm

You'd be surprised how much you can optimize. Here's a playable 1 player pong game in two events.
https://dl.dropboxusercontent.com/u/85412219/forumposts/QuickyPong2/index.html
QuickyPong2.capx
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Post » Fri Dec 26, 2014 5:11 am

Paradox wrote:You'd be surprised how much you can optimize. Here's a playable 1 player pong game in two events.
https://dl.dropboxusercontent.com/u/85412219/forumposts/QuickyPong2/index.html
QuickyPong2.capx


Code like this always amazes me. :)
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Post » Fri Dec 26, 2014 7:01 am

When I started, I made a big RPG, lots of stages & boss battles, full talent system, shops... it was around 3K events & ~15% CPU use, I thought at the time it was optimized. Then later on I rebuilt it from scratch, it was ~700 events with ~5-10% CPU utilization on an i5 3770K.

You always learn new ways to implement features with C2's flexibility.
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Post » Fri Dec 26, 2014 8:39 am

@Paradox

A whole game in two events. Love it. :)

@Silverforce

700 events is pretty impressive for an RPG. Must have been a hard decision to junk the original and start from scratch.

Ah, the power of a second draft. :D
Don't lose your work. Backup your game with Dropbox.
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Post » Sun Dec 28, 2014 12:19 am

Well, right now, my platform game 'CoinOp Story' has 3253 events. My code is not very optimised and the game isn't finished. It will probably do 4000/4500 events when finished.

@Rable 23015 events?! OMG!!! :geek:
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