How many sprites can construct 2 handle?

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Post » Wed Oct 24, 2012 1:38 am

I'm pretty new to Construct 2, I've done a few tutorials and that's about it, but I'm pretty serious about the game I'm trying to make, I just don't know if construct 2 will be able to handle it.

The game I want to make incorporates real world genetics and allows you to breed horses. The only problem with this is that even if I use only one breed and color is my only variable there are 1152 different combinations of color that can be produced, not including white markings on the legs and face, which, even if I only used one stock standard set of white markings would still double the amount of sprites.

My question was, can Construct 2 handle this amount of sprites, or am I wasting my time trying to use this engine for something so complex? Can construct 2 even spawn a random sprite from a list of possible sprites in the first place? That is pretty crucial for the game to work, no point in setting up a breeding framework if I can't even produce a foal.

There are a few alternatives that could bring the numbers down. For example, there are only really five types of base coat, the rest of the combinations are either dilutions or white markings over the original coat. Would it be possible to make an semi-transparent sprite appear over another sprite, thereby affecting the color of the original sprite?

I know I'm jumping the gun a bit, I don't even have my sprites drawn yet and that's going to take a lot of time, but if I need to find a different engine then I need to know before I start doing my pixel art for this game.

A secondary question that's pretty important, can a game made in construct 2 allow the player to save so they don't have to start from scratch every time they play?

Much as I love Construct 2 so far I am not sure it can do what I need it to do.

Any help on this would be fantastic.
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Post » Wed Oct 24, 2012 1:44 am

Thankfully there are webgl effects for this sort of thing. They will help tremendously, and you will need very few sprites.
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Post » Wed Oct 24, 2012 4:38 pm

You should not create 1152 different sprites, not because Construct 2 can't handle that many sprites (it can), but because it will involve so many textures you may run out of memory on some devices.

Try to use a single image, or just a handful, and use WebGL shaders (e.g. tint effect) to achieve the effect, if possible.
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