I was just wondering how many sprites would I beable to place in one layout running in one event? Lets say I had a character that could transform like kirby, transforming into 30-40 different types of forms. Is this possible?
I dont mean running 100s of sprites at the same time I mean having 1 sprite change multiple times destroying the previous sprite. Or using a bunch of sprite animations to create the effect.
Would it still be runnable?
And I have been using spriter lately because it makes spriting awesomely faster! But I still have to work with it more to better understand how it functions in C2. But If I were to have separate spriter files all in one layout, respawning and destroying itself with a click of a key, would this drop the games fps?