How many sync values can I use?

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Post » Wed Mar 23, 2016 5:35 pm

Doe's anyone know the limit of values you can sync with a host?

To clarify I don't mean how many times a value can be changed but how many values can be synced at the same time such as

A
B
C
D
ect...

After that at what point will there start to be lag or lat issues?
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Post » Wed Mar 23, 2016 9:28 pm

Its depend of the connection of the user.
The best is to check how much bandwith your game use with the expression Multiplayer.StatOutboundBandwidth
I'm not sure if this is the correct expression.
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Post » Wed Mar 23, 2016 9:37 pm

https://www.scirra.com/tutorials/892/mu ... pts/page-9

As part of multiplayer design, you want to minimize bandwidth use as much as possible regardless. There is no limit, as each person is on a different connection that can handle different amounts of bandwidth.
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