How much money can you really make?

Discussion and feedback on Construct 2

Post » Fri Aug 21, 2015 10:44 am

@AySquirrel What can I say...until you will work for a living and you will have bills to pay every months .."This is kind of depressing... Is this what it's like?", Yes, it is.
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Post » Fri Aug 21, 2015 11:03 am

I can contribute here. I am 27 years old. I was working as a manager for a large e-commerce store in Sweden and had a good income. But I hated my job and everyday was like the day before. The problem was that I hated my job so much that it sucked all my energy and creativety out of me so when I came home I couldn't work on my games because I kept thinking that I was going back to work soon next day.

Things got worse and I couldn't sleep. I slept 1-2 hours a night at most and things didn't get better during the weekends. So finally my body gave up of exhaustion and my doctor told me I have to rest because my body was really messed up after months without sleeping.

So after this I decided to quit my job and start doing things I like doing. This was in March this year. So even before I had a plan or a game in mind I quit and started working on ideas. It was tough in the beginning and if you live in a country like Sweden like me where an average salary a month is about 2 550€ or 2 800$ you have to work really hard to afford to live here. So I freelanced and made websites and logos which kept me floating.

But even if it was rough I was a much happier person. Life finally feels fun and I got creative again. So when I had the idea for 8Bit Fiesta I just went for it and started working. I believed in the project and knew I would get it on Steam.

So here I am now, 5months later. With my own studio working with unity, unreal and C2. And will be releasing my first game on steam soon. So don't feel depressed @AySquirrel :) The game industry is one of the worlds largest and if you make a quality game you can make good money. Nobody can say you'll make this and that. It all depends on so many different parameters.

So keep working hard and by experience I would recommend (just my opinion) working towards PC and consoles instead of mobile. The mobile market is overflooded with clones and low quality garbage that it's really hard to make any real money there as it is right now. You can but it's really hard.

I got tired of seeing all the same developers releasing a new boring casual game every week (ketchapp) and hit the toplists all the time. So that is why I quit doing apps and targeted steam instead which feels so much easier to earn money from.

Anyway, I wish everyone a great developing career and a big success with all your games :D
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Post » Fri Aug 21, 2015 11:22 am

@Anonnymitet Thank you for your insights. I am too disappointed with how bad the mobile games are doing, getting harder and harder to be discovered. Is good to hear success stories like yours, that keep us moving forward.
When you say working towards PC and consoles instead of mobile do you mean browser games or just the usual steam games with an installer? Creating for consoles like Xbox and PS I think that C2 is out of the question at the moment and this is a job for Unity or Unreal.
Good luck
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Post » Fri Aug 21, 2015 11:45 am

@Cipriux I felt the same when working with mobile. And if you finally would make an awesome game there will be hundreds of clones of it within days it gets popular and a clone finally becomes more popular than your original game ;)

C2 works really well for Steam but as you say not for consoles atm. Maybe Wii U works well? But I believe we will be able to atleast work with xbox one in the near future as they promised to make it possible to submit html5 games on their platform. And I've heard that if you make a windows 8 game you should be able to post it as it is? Might be wrong though.

But Steam is great and I must say that platforms like itch and kongregate is much better than I expected. You can actually earn alot there if you have a fun game and get some exposure. Desura really suck in my opinion. Trying to remove my game from there but they won't answer my emails :P

So there's alot of ways to make money with C2 but you have to have a good game first :)
Last edited by Anonnymitet on Thu Aug 27, 2015 7:37 am, edited 2 times in total.
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Post » Fri Aug 21, 2015 2:02 pm

@Cipriux Where do you have your games published?
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Post » Fri Aug 21, 2015 5:37 pm

mobile is dead unless you are ketchapp or sitting on the next Boom Beach
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Post » Fri Aug 21, 2015 6:34 pm

@Iolva , this is my Google Play account https://play.google.com/store/apps/deve ... SynapseOne
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Post » Fri Aug 21, 2015 7:05 pm

If you are into game development for money, do not depend on any single IDE/WorkTool/Engine. To get anywhere you need to be flexible. It also helps you learn whats capable and you can actually apply the same knowledge and view alot of source code this way.
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Post » Thu Aug 27, 2015 7:24 am

Oh yeah, don't waste your time with Desura. They died, bankrupt.

They owe me heaps of $$. If they paid up, I would have bought the C2 business license. Lesson learnt. Don't waste time with trash stores that are financially insecure.

Go Steam or go home.

Just wanted to add for those interested, Android is the killing fields of a thousand small-time indie gamedevs. The reason is simple, they DO NOT have a proper NEW GAMES (Category RPG, Action etc) listing. They only have TOP New Games list. To be on that TOP list, you have to have a ton of downloads, reviews and +1 on your game.

On iOS, they do have a real New Games list, sorted by release date. If your game is good, it has a chance to fly.
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Post » Thu Aug 27, 2015 7:51 am

Yeah, I'm not a fan of apple and currently use android but apple users are more willing to pay for apps because they are used to have to pay for everything :P And the app store is miles ahead of google play with an actual quality control. Google play is sadly just 99.99999% crap and broken games.

So if you go mobile then target iOS and you can release a android version as a bonus later.

This is how I see the stores atm:

Appstore Pros and Cons

Pros
- quality control
- users actually spend money
- genre listings and functional top lists

Cons
- complicated submission process
- looooong review time (3days-weeks) for every single update



Google Play Pros and Cons

Pros
- simple submission
- super fast update time

Cons
- no quality control at all
- too easy to release rip off clones
- almost no users pay for anything (if you're not already a well known studio)
- Worthless translations of game descriptions to users local language even if you don't want it as a developer
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