How much requests to the signalling server can do a peer?

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Post » Thu Aug 11, 2016 3:16 pm

Hi.
I'm working on a multiplayer game.
It will consist of a "master lobby" room (with a chat) and multiple "game-XXX" rooms.
The master lobby refreshes and displays all the available rooms so the players can see and join them.

I made the main lobby application asking for the room list every X second, but the message "Flood limit exceeded" happens after about 200 requests, regardless the requests intervals (I tried with 1 room list request every 3 seconds).

I've made a test file here : https://www.dropbox.com/s/mey55anw4rv1d ... .capx?dl=1 where the flood message happens after 198 room list requests (no matter if my requests are made every 0.1 second or 3 seconds).

Is there a way so my lobby can show an updated room list to all the peers every X seconds without flooding the signalling server ?
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Post » Fri Aug 12, 2016 11:17 am

Scirra Founder
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