how publish my app to facebook

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Post » Mon Feb 22, 2016 3:04 pm

Hello developers

i want ask how publish my app to facebook
i need really help thnaks
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Post » Mon Feb 22, 2016 3:32 pm

@h1k3 i need help
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Post » Mon Feb 22, 2016 4:19 pm

If nobody responds to you in 30 minutes, it's OK. People might be busy, or they might not have the right experience. You should at least wait for a few days.
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Post » Mon Feb 22, 2016 4:21 pm

speardev wrote:@h1k3 i need help


@speardev

Please don't bump after less than half an hour. You should know this by now.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Feb 22, 2016 8:11 pm

Hi there. :) Publishing to Facebook is not overly difficult but it can be annoying to implement. What are you stuck on?
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Post » Wed Mar 02, 2016 9:41 am

Hi,

I'm also wondering this. Is it possible to publish to facebook without having an ssl in a website? I also read a tutorial to publish using the public folder in dropbox but I don't have that, and I don't know how current that is.

@h1k3 Do you know another method by any chance?

thank you
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Post » Thu Mar 03, 2016 11:17 pm

Apps on Facebook require an ssl. You can generate a self signed sl yourself for testing in your website cpanel account. It will generate a warning for the public though so not feasible to self sign an ssl for an app.

Apps on a website(not apps.facebook.com/game) should work fine for logging in and anything that doesn't require the app to be specifically apps on Facebook.

So long story short, I do think if you put your game on dude.com/mygame it should mostly function fine with just http. If you plan on using your app on apps.facebook.com/mygame it will need to have a valid ssl attached. Hope that helps.
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Post » Thu Mar 10, 2016 8:37 am

Thank you @h1k3. I ended up acquiring an ssl for my website and it all worked out well.
I'm not so sure what the real advantages are of having a game there now though, since it doesn't show in searches or anything.
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Post » Fri Mar 11, 2016 1:11 am

There are steps involved in getting listed on the App Store. It's not a huge hurdle, but a hurdle nonetheless. The reasons for using the platform are varied from implementing a login system without much effort, to implementing in app purchases, and many other reasons. Some games have over 1 million plays on the App Store in Facebook. So even capturing a fraction of that can greatly enhance your ability in building a name for your brand. IMHO at least.
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