How should I protect my Intellectual Property ?

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Post » Wed Feb 26, 2014 10:09 pm

I am serious about my work and I want to make a developer name for myself and buy a domain for my site :) The site will contain my future projects.

How should I protect my Intellectual Property :?: (my developer/site name, game characters and other assets)
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Post » Wed Feb 26, 2014 10:15 pm

well i guess it depends from country to country.
here in germany you can of course make a real company from your business, saving your logo etc....
But never forget, everything you make is your property. No one has the right, to take it away just because you don´t have a sheet or something that proves that.

In reality it will be really really hard to save it completely. There are countries on this world, which give a fu** on something like internet rights and if people who are located there steal your stuff, you can´t really do anything against it. It won´t be easy to attack someone from Cayman island with a lawyer you know ;-)

The only thing you can do is brand yourself. Make your name so trustworthy and visible as possible, so that people recognize that you are the dude with the skills, who did all the great stuff.
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Post » Wed Feb 26, 2014 10:49 pm

Look on the store, see the countless clones of popular games..

You cannot protect it, all they need to do is rip your art, put in a different shade or stroke of colour and you can't do squat. It's that blatant. Gameplay wise, theres no chance in hell to protect that awesome game idea you come up with.

If you REALLY want to protect it, its time to folk out a lot $$$ for the lawyer squad... and then only would they have a chance in some countries.
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Post » Wed Feb 26, 2014 11:15 pm

Message: Aurora Australis can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Your developer/site name I presume would be your business's name? If so, then register it as a trademark brand, which will give you (very) limited protection. Each IP address is also unique, but the only realistic protection against 'near names' is owning all of the IP near names yourself. That is, unless you have millions to spend on lawyers.

Most of your game elements will not be able to be IP protected unless you can product something both stunningly unique, and instantly recognisable in the wider marketplace; plus have protections already in place before 100 spoofs are made.

For you to ask this question, you don't understand the limitations of copyright, or of trademarks.

Here's a little thing I wrote several days ago here. The second last paragraph has relevant info on some limitations.
viewtopic.php?p=718935#p718935
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Post » Wed Feb 26, 2014 11:47 pm

Having a service like legal zoom plus trademarking or copyrighting your creations is a good step as well. As a legal zoom customer on their premier plan I get a free copyright each month. Pretty nice!
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Post » Wed Feb 26, 2014 11:50 pm

BluePhaze wrote:Having a service like legal zoom plus trademarking or copyrighting your creations is a good step as well. As a legal zoom customer on their premier plan I get a free copyright each month. Pretty nice!

If the term is actually 'copyright', you do realise this is a fictional service.
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Post » Wed Feb 26, 2014 11:52 pm

@Aurora Australis great job on the meaningful contribution to this conversation! Bravo!
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Post » Thu Feb 27, 2014 12:03 am

For those who aren't aware, there is a massive industry around cloning popular games.
http://www.kotaku.com.au/2014/02/the-de ... ipped-off/
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Post » Thu Feb 27, 2014 2:26 am

But you have to be part of the 1% who have popular games for that to matter.
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Post » Thu Feb 27, 2014 2:29 am

alspal wrote:But you have to be part of the 1% who have popular games for that to matter.


Most certainly. People won't bother cloning something that doesn't make $.

But its just for devs to know, all these attempts to copyright or trademark are pointless. Look at Candy Saga and all the recent clones.
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