How Spelunky Levels are made

Discussion of tools and resources for game developers

Post » Mon Dec 09, 2013 10:45 pm

Great little explanation on how procedurally generated random levels are created for spelunky

http://tinysubversions.com/spelunkyGen/
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Post » Tue Jun 30, 2015 1:48 am

Hello, I know this is like super old I am just kind of having a hard time putting all that in construct 2...I am more intermediate level in construct 2 I just wanted to know if anyone has implemented this and could give me some help.
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