How to add piracy protection in Node-webkit?

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Post » Tue May 07, 2013 4:53 am

Hi guys

I'm just wondering about Node-webkit may add piracy portection but actually C2 version doesn't have access to Node-webkit API could compare data, version, etc.

According to this idea

http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/

Isn't possible to implement piracy protection for Node-webkit using C2?
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Post » Tue May 07, 2013 10:02 am

Yo its possible

use something like Onlineactivation System

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Post » Tue May 07, 2013 10:46 am

To be honest, don't bother.
If they want to crack your game, they will and you can do nothing about that. Instead of spending hours/days and money trying to protect your game, better spend this time on bug fixing and polishing.

Look at the past, at some games who had "uniqe and impossible to crack" protections from big companies who spend milions of dollars inventing them. They all got cracked within couple of weeks.
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Post » Tue May 07, 2013 11:06 am

@shinkan You're right, but I'm not looking for DRM protection, just saying I'm wondering if C2 has possibility of implementing protection against piracy for fun or something, I thought one method to receive a valid copy via AJAX and saved to your computer, but I find it somewhat uncomfortable. Got some ideas?
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Post » Tue May 07, 2013 11:17 am

Unfortunately I never thought about securing games made in C2 (or even CC and any other soft I used) but I was always a big fan of good old days copy protection


which can be a bit difficult in era of digital madness ;)
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Post » Tue May 07, 2013 11:33 am

@shinkan Wow, it's so painful. Anyways the minimum copy protection technique is enough after all. It would make the customers happier. Online HTML5 game, its copy protection was comparing original domain name, it may work but modifying runtime js file can be hacked, but there a best way to make protection was annoy to crackers like multi variables, encrypted messages, etc.

I'm not sure about node-webkit...
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Post » Fri May 10, 2013 2:01 am

I like to bump this thread, we may get more good practices, i'm not interesed to add DRM protection because it would waste the time and ruin the users.

Only it's for fun to alternate the game (not blocking the game, just giving the messages which is not part of canon) to someone pirates the game.
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Post » Fri May 10, 2013 2:49 am

Lucasfilm & Sierra Games: hours of fun copying codes!

(scanners were awfully expensive)sved2013-05-10 02:50:49
...but this is mostly psychological. Check my devlog
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Post » Fri May 10, 2013 3:09 am

But photocopiers weren't
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Post » Fri May 10, 2013 3:23 am

But some were... colour coded!



Quite imaginative


very hard to scan


Or just plain fun!


Damn, I miss manuals.sved2013-05-10 03:24:09
...but this is mostly psychological. Check my devlog
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