What i'm trying to do is a way to build a level with objects arranged in specific patterns in relation to other objects or with some "formation" pattern by themselves.
To best clarify my intention see this quick video:
It's a Arkanoid like game with many objects following different movement patterns, like circling around an object, or following a zigzag line.
Some movements and patterns are easy to do. Sine Behavior and Pin Behavior solves many of those patterns but some others seems hard to make.
The "line movement" with or without abstract form is a hard one for me.
Circular movements around another object feels like a Pin thing with parenting and rotations but sometimes it doesn't work as intended.
Anyway, if someone made similar movement patterns and know how to make them in a manageable, editable way. I will appreciate it.
(Also interested in how to best load those patterns, like using xml, or something like that)