How to animate/simulate RUNNING

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Post » Sun Dec 25, 2011 4:41 am

I'm trying to make a ninja game that utilizes running but how do I animate steps? How many different images should I use? As well, what are some events to simulate running, punching, and kicking?

Thanks to everyone
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Post » Sun Dec 25, 2011 10:56 am

You need to Set the animation according to a key pressed - LINK
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Post » Sun Dec 25, 2011 9:43 pm

Dunno there's no premade formula for animation. It depends on the pace and style of your game.
- First make a prototype without animation to have a good feeling of pacing. In short, make it fun with only rectangles.
- And then try attaching some animated sprite to your rectangle and set it to be invisible. Then you can test some timing with roughly sketched key poses and some in-between maybe.
- Once your are satisfied, make the finished/polished final animations (:
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