How to avoid rotation of enemies? 2.5D Game

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Post » Thu Feb 13, 2014 3:09 pm

Hi, I have problem with enemies in 2.5D Game. Problem is rotating the enemy. I would like to enemies moves like Player. I dont know how to resolve it. Any Ideas?

Regards Laikkk
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Post » Thu Feb 13, 2014 3:10 pm

Here is a sample www(dot)dropbox.com/s/r3ps02l8yq5rc4l/sample.capxlaikkk2014-02-13 15:31:33
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Post » Thu Feb 13, 2014 3:16 pm

Please save as single file, Capx not caproj, for us to be able to download.

Probably all you have to do is in the movement behaviour properties choose set angle to no.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Feb 13, 2014 3:31 pm

upload a capx file
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Post » Thu Feb 13, 2014 3:32 pm

.capx file Uploaded
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Post » Thu Feb 13, 2014 4:15 pm


[QUOTE=LittleStain]
Probably all you have to do is in the movement behaviour properties choose set angle to no.[/QUOTE]
I had set angle at 'no' but then my enemies doesn't go to my player. Enemy is going straight ;/
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Post » Thu Feb 13, 2014 5:15 pm

@laikkk

Here is your solution, use the bullet behavior, not set angle.

Also, make sure you set angle to 'no'.

GameThirsty2014-02-13 17:15:34
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Post » Fri Feb 14, 2014 10:17 am

@GameThirsty
Thanks you. Now is ok ;)
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