How to build a game like Top Gear SNES?

Discuss game development design and post your game ideas

Post » Fri May 15, 2015 11:46 am

How to build a game like Top Gear SNES? Somebody has an example or it may be a game similar to Monaco Gp 2 of Genesis.
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Post » Fri May 15, 2015 1:03 pm

This is a 2D engine so not really suitable for that type of game. You might want to have a look at the Mode 7 effect (https://www.scirra.com/forum/viewtopic.php?t=77858&start=0) and see if that helps.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri May 15, 2015 3:08 pm

But is a effect, how put car in race? And track?
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Post » Sat May 16, 2015 9:15 pm

Probably it could be done by using the effect on the game layer or layout, so you could just move the sprites around like normal. The difficult part is mapping billboard sprites to the 3d view (it's tedious math). Basically the same perspective transform the fx uses needs to be used to make it look right.

I made an example in the topic and it works, but isn't simple:
effect-mode7_p869914?#p869914
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