How to change starting angle

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Post » Wed Oct 16, 2013 4:58 pm

Hi.

Just a quick issue I am having; whenever I create a new object, the starting angle seems to always be at 0 degrees facing right. I want a character to face left, but its original angle is still facing right, so it does not rotate the direction I want it (I want to make it face the mouse.x and mouse.y)

Is there a way to work around this problem so his original angle is at the opposite direction?

Thanks
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Post » Wed Oct 16, 2013 5:31 pm

dont quite understand what your asking
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Post » Wed Oct 16, 2013 5:52 pm

If I understand correctly you should just flip or rotate the sprite in the image editor, so it faces the right way.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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