[quote="6Fix":90t1z232]That would be some pretty chunky water if you used that method
Maybe instead of letting the balls build up on the ground, just use a different sprite as the water level, and just raise it slowly as the balls fall.[/quote:90t1z232]
I agree with 6Fix. I would make a sprite bullet, a animated sprite splash on impact. And then blobs of water (sprite instances) already on the ground at different locations that you could turn on.