How to create a viewer FPS on screen?

Discussion and feedback on Construct 2

Post » Sat Apr 27, 2013 1:59 am

Wanted to make a good fps viewer screen for my game having ta drop frame on Android.
I can not find in the Scirra tutorials how to do it.

Could someone help me?
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Post » Sat Apr 27, 2013 2:07 am

Not sure if I understand your question, you want to display FPS onscreen so you can test on android?

If so, just use the global variable fps and display it in a text box either every tick or every X seconds etc. To get a better idea of the real rate, also calculate an average and display both values.
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Post » Sat Apr 27, 2013 2:21 am

Type my game with this drop in frame when test on Android.
So wanted to know the frame rate when running it ta few of Legs.

Would?
System-Every trick- Text-FpsThistom2013-04-27 02:21:57
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Post » Sat Apr 27, 2013 2:51 am

The game ta running between 17-20 fps.
This is bad right?
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Post » Sat Apr 27, 2013 10:05 am

yes, that's bad. I suggest read the performance tips. Also Android browsers suck for speed right now. May not be until Android 5 where that is fixed. In the mean time use CocoonJS. be ware of bad rendering decision :P good luck
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Post » Sat Apr 27, 2013 1:12 pm

Chrome for Android is a lot faster too.
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Post » Sat Apr 27, 2013 7:15 pm

Thank you! the information.
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Post » Wed May 01, 2013 1:40 am

@Ashley, the Ghost Shooter 'Rain Demo' version runs very poorly on my Nexus 7, Chrome browser, with WebGL enabled. Like between 10-15 FPS.

Is this to be expected? I know there are a lot of effects going on there, but I'm just curious.
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Post » Wed May 01, 2013 1:48 am

@dvinmn - it's a game specially designed to show off as many effects as possible. It has something like 7-8 layers, most of which have shaders going on. Mobiles really struggle with that kind of thing, it's really designed as a desktop game.
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