I do it in a similar manner to what BluePhaze suggested, except that I use individual frames rather than a strip. Set the animation to be 0 fps and upon object creation a random frame is selected via: round(random(0,x)) where x is the number of frames/objects -1.
Another nifty command that can be used in a similar context is the choose command. Upon triggering one event you could randomly choose between the first three objects : choose(0,1,2) and upon another triggered event choose between the last 3: choose(3,4,5)zendorf2013-01-20 02:29:05
I have a question about your method thehen. So I setup my family and put the images inside. The object randomizes the images but it does them all and it keeps repeating instead of producing one and stopping.
After reading some tutorials I was seeing that I should set the family as an instanced variable along with the objects inside. My issue is I cannot get the random to stop and I was wondering if you had a little more info or anything to point me in the right direction on this.