How to create realistic 2D planets

Share your Construct 2 effect files

Post » Sun Jul 19, 2015 3:22 pm

Hello,

I found interesting article about creation of realistic 3D spheric illusion in 2D space using shaders. Arcticle is on Russian, but I believe that information (and shader source code) can be uselfull (viva google translate)

https://translate.google.com/translate? ... edit-text=
B
7
S
1
Posts: 7
Reputation: 436

Post » Wed Jul 22, 2015 11:15 pm

Thanks @Koshzor.

Different language, but never less worthwhile to translate and read.
B
13
S
8
G
1
Posts: 20
Reputation: 1,382

Post » Thu Jul 23, 2015 7:48 am

Because i not have the enough skills if not i will made something like that.

Seems is a Seamless texture added in a sphere, i guess in C2 using the Sphere effect or the Crystal ball one, and add a light/shadow to get the final effect.

Also with a X/Y coordinate change of the texture you can get it rotating like a real one.

At least i think actually is possible create a "planet template" editor using what i said. After that the people "only" nedds to get the seamless terrain texture they want to use for the planet. An that with programas like FilterForge or similar not have to be too complicated.

I made this using NormalMaps and the FilterForge texture:
https://dl.dropboxusercontent.com/u/659 ... index.html

For the other type of rotation using sphere/crystal ball i guess comething like a real planet can be done, hope to do some test soon.
B
24
S
10
G
3
Posts: 555
Reputation: 4,487


Return to Effects

Who is online

Users browsing this forum: No registered users and 1 guest