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How to create these phyics?

PostPosted: Fri Oct 14, 2011 11:21 am
by LiamJacobs
Hey everyone, I need some help re-creating physics from this file

www.exaspianstudios.com/engine/engine.exe

I need the physics of when the player hits the torch and all the flames are created. I need them to move in the direction in which the player hit them, slowly fall to the ground and constantly point to the right direction they are moving in.

Thanks in advance, Liam Jacobs.

Re: How to create these phyics?

PostPosted: Fri Oct 14, 2011 12:51 pm
by Ashley
I wouldn't call that Physics, since we generally mean the Box2D Physics behavior when we talk about Physics in Construct 2.

That effect looks like it can be achieved with the Bullet behavior - add some gravity and enable 'set angle'. If you spawn a bunch of those objects, they should fall to the ground while pointing in their direction of motion.

Re: How to create these phyics?

PostPosted: Sun Oct 23, 2011 5:37 pm
by LiamJacobs
Thanks!