bladedpenguin wrote:What is Daddy Long Legs? I am familiar with a type of arachnid.....
If you are trying to make a spider, I would say that pivot joints, one for the shoulder and one for the elbow would be correct. It might be helpful to play with the weight: the body should be about 1/4 the total mass, in my experience with articulated contraptions. It may be difficult to get the legs moving so it can walk, depending on what you are trying to do.
bladedpenguin wrote:Maybe post a capx so we can see what you are trying?
bladedpenguin wrote:I don't have anything from Apple, but I checked a video. The first thing that strikes me as odd is that your control schema is different, but that's not important. If I understand correctly, you want to stiffen the knee as long as the key is held down? It also looks like something is going on with the hip idk. It is really not clear what you want this thing to do. You need to be able to articulate it in plain language, even if it in Slovenian. I will not take the game apart for you.
I noticed that you are directly applying force to the goraj/thigh, which has the effect of propelling it like a rocket. I don't think that is what you want. The next thing you should do is OnKeyPress, create a Rotary Limit Joint between the Thigh and Shin. OnKeyRelease, destroy that joint. This will stiffen the knee while the key is held down. I think you need to work to understand exactly what Daddy Long Legs is doing.
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