how to del some instances

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Post » Sun Dec 22, 2013 11:23 pm

wouah that' s almost instant build :) good job you've just optimised my code by 2000 percent lol
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Post » Mon Dec 23, 2013 2:33 am

Hmm, do you need an instant generation? Take a look :)
Tho it's not as good as it might be :( Size of the generated map is pretty random, also you'll need to sacrifice your "maxturns/turns" system.
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Post » Mon Dec 23, 2013 5:08 pm

I like that :) I will probably use this. it's always better players not hav to wait
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Post » Wed Dec 25, 2013 2:48 am

JJLList I need some help again :p
I've tried to use your tileset method but I'm lost again...

here what I want to do : generate external colision wall.
with old method I've almost succeded (I' m really bad with using condition and I've still the same problem with removing duplicates overlaps)
https://dl.dropboxusercontent.com/u/164432510/almost.capx

btw I don't know how to make this works with the tileset method. this gave me strange results and the wall tile fills everything so I can't use collision for my player sprite.
here my last capx with tileset
https://dl.dropboxusercontent.com/u/164432510/gen10.capx
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