I am stuck on this. I have a square level and on the left side of the map I have spawn points for a enemy_tank. The enemy_tank has a bullet behavior and is spawned every 2 seconds from one of the random spawn points and moves toward the players position when spawned. So sometimes the enemy_tank instances cross paths. After an enemy_tank spawns I have it spawning a bullet_tank from its turret image point. I want the bullet to destroy if it hits another instance of the enemy_tank. My problem is if I set an event for the bullet_tank->destroy on collusion with object->enemy_tank, then it is also just destroys the bullet_tank the second it is spawned because it is firing from the enemy_tank. Is there a way to set up an event to destroy the bullet only when it hits other instances of the enemy_tank?
Here is the capx example, you'll have to copy and paste as i am too new to make links.