How to do a Bullet time effect?

For questions about using Classic.

Post » Mon Jun 28, 2010 1:08 pm

There is a effect on mmf2 that is really cooll, and I was wondering how to do it on construct.
So, how I do a slowmotion or "bullet time" effect on construct? but, when activated or deactivated, it has to increase/decrease to the desired game speed (in other words, when activated the speed of the game quickly slows down to the bullet time, then, when the effect is deactivated, it quickly (not instantaneous) go back to the normal speed.
Also the sounds too are affected by the slowmotion

Anyone here know how to do it or if there is allready some tutorial showing this?
B
1
G
2
Posts: 8
Reputation: 641

Post » Mon Jun 28, 2010 1:23 pm

set timescale is a system action that will affect all behaviors and timedelta'd actions
it also affects sounds
as far as making it happen gradually

just do something like
if key "s" pressed
---set global("bullettime") = 1



if global("bullettime")=1
---system.compare Timescale > 0.3
------set timescale to clamp(timescale-0.1,0.3,1)

if global("bullettime")=0
---system.compare Timescale < 1
------set timescale to clamp(timescale+0.1,0.3,1)
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Mon Jun 28, 2010 1:50 pm

Hum, coll then
I know how to mess around in mmf, but I think will have to change my project to the construct for certain reasons, and I was worried that construct would may not have this bullet time effect (that affect sounds).
But now you aswered my doubt, thanks men.
B
1
G
2
Posts: 8
Reputation: 641

Post » Tue Nov 16, 2010 7:10 pm

How to make and action to slow everything down except player and players weapons?
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 3 guests