I want my character to move on a grid. I've found two decent methods of doing this, as seen in this screenshot:
Either I set an angle and 'move the character forward' as many pixels, or I use 'Set X' and 'Set Y'.
Obviously there's no reason to mix-and-match like this, just showing I've tried both.
The problem is that neither of them respect the 'solid' parts of my collision layer! So I have a ghostly player character just floating through walls.
There's gotta be a fairly simple/elegant solution to this...