How to export to multiple screen sizes?

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Post » Sun Oct 28, 2012 4:12 am


Is there a simple, "Low effort", way to export a game to multiple screen sizes?.

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Post » Sun Oct 28, 2012 4:49 am

You make your export able to support multiple sizes:
tutorial linkkeepee2012-10-28 04:50:20
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Post » Sun Oct 28, 2012 1:23 pm

Typically, enabling 'letterbox fullscreen' mode in project properties is sufficient for many projects.
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Post » Mon Oct 29, 2012 12:38 am

Im using the standard of 800x480. The scale letterbox will fit the project to 1280x720 and/or lower screens, this I understand.

But Im talking about RE-sizing the project to different resolutions. Because I figure that if I run an 1280x720 project in an 800X480 cellphone, using letterbox option, the game will execute and adjust, but I assume that it will run substantially slow.
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I thought we had to save different Capx adjusting project resolution and layout resolution and moving and scaling every sprite on the project.

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Post » Mon Oct 29, 2012 2:46 pm

@3division - no, you can support all resolutions with a single project.

I don't believe there is any significant performance impact to using letterbox fullscreen mode, and it should work on any size screen at all.
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