How to fix blurry sprite issue

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Post » Wed Jan 28, 2015 9:37 pm

Hey everyone,
I'm really new to Construct, I just purchased it recently and I have followed a few tutorials to get the hang of it and have set about making my own problem.
I've been using an art pack, and so when I imported my sprites and snapped my tiles to the grid I dismissed the problem as being down to the art pack initially when I noticed white seams between the sprites even though they should be perfectly aligned. Upon closer inspection, when I zoom in to look at the sprite, the image quality has been reduced quite drastically and it is quite blurry which seems to be causing the issue. I have turned on pixel rounding but it doesn't appear to have made a difference as I believe that only fixes rendering issues, whereas this seems to be an issue caused when importing the sprite.
The sprite size is 70x70 and I haven't made any edits to it in Construct.
Any help would be greatly appreciated, thanks a lot!
Joeb.
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Post » Wed Jan 28, 2015 9:45 pm

In your Project Properties:
Turn sampling to Point (not lineair)

you can also try to turn off pixel rounding inside your Project Properties.
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Post » Thu Jan 29, 2015 9:19 am

Thank you very much, the sampling was the issue here! I knew it wasn't pixel rounding because I only tried turning it on as a fix to the issue :)
Thanks for the help dude :)
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Post » Thu Jan 29, 2015 11:01 am

There is a template for pixel-art games called RetroStyleGames.

Good luck with your game!
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Post » Thu Jan 29, 2015 12:44 pm

I did see the templates, but without a full description of what it would change and not knowing much about Construct I thought it best to edit the settings myself from blank!
Thanks, I'm making short prototypes for features ready for my university interviews :) I've worked in unity and gamemaker before but I wanted to show a range of different programs and formats :)
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