[QUOTE=Jayjay] In Construct Classic you can tick the Attribute "Center View On Me" on the object you want the screen to follow. That's in the properties box (left) in the layout editor and may be under Groups
Alright that did the trick. But there's one more thing I wanted it to do. Thought this would solve it but guess my logic was wrong.
So, This helped me follow the player, but is there something to rotate the player to my mouse coordinates along with my cam?
Not the "Always set angle to MouseX, MouseY" --> This rotates the player and keeps the cam stationary.
I wanted my cam to also face the mouse coordinates... as well as the player.
Like rotating the cam --> As if the player was parented to the cam and we're just rotating the cam..