Hi, I'm working on a platformer and when an enemy hits the player it gets some X and Y velocity that send it backward, it works but I want the player to go further away, I'm doing this by seting platform.vectorX and vectorY, I can get high values for Y but not for X(apparently platform's max speed is the limit)
How can I make it go further away in x direction??
Thanks in advance, here's the file so you can see what I mean:
what I'm describing happens when the white 'slash' touches the player, by the way, can you only set mirror to mirrored or not?? I mean, can't you set it to other obeject's mirrored variable? (example: sword.mirrored=player.mirrored)