How to get animations work correctly

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3 pixel charaters with over 8 animations each + animations with a gun
  • Putting this in beginner section since it's probably something very basic (couldn't find the solution from google).

    I'm working on a platformer game and I have "Glide" and "Double Jump" animations made for my character.

    I've gotten both work except with a few problems:

    1. Having my "Glide" animation trigger on "Key X down" makes the animation trigger every tick so only first frame is shown.

    2. Currently, "DoubleJump" animation plays on every jump, I would like it to play only on the double jump.

    Tried several things already but can't seem to get either work correctly

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  • Glide: try adding another condition : on X down and animation glide is not playing >> play glide

    double jump: try placing your double jump event before (above) the simple jump

  • Glide: try adding another condition : on X down and animation glide is not playing >> play glide

    double jump: try placing your double jump event before (above) the simple jump

    Tried adding another condition under 'X down' and having it as a sub-event but neither work and it still replays it from frame 1 every tick despite checking that the animation is already playing. Odd.

    As for the double jump problem, swapping the events just makes it do normal jump twice.

  • capx?

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