so i'm trying to make a menu in game using the layout object, which is what it seems like it was made for. but the layout object window gets its mouse position from the mouses position relative to the x/y of that layout object layout. not the actual mouse position. making using the mouse in the layout object worthless unless its exactly lined up with the corner of the screen.
is there any way to get the mouse to work as it appears to be on screen?Bartosh2011-06-29 17:39:03
I find the best way to make a hud is to use inheritance layers. Its a little known feature but its pretty awesome. basically you can set a layer to inherit from a layout in its properties. just make sure to include that layouts event sheet! I dont have time to make a proper example but a search on the forums should bring one up!