[QUOTE=Ashley] Why would you want to stretch the game like that?? It looks horrible![/QUOTE]
@Ashley for some reason, take a look, i used disproportional method for background image, this sketchy game uses 640 x 480 is supposed to be landscape orientation for 960 x 640 ipod and 1024 x 768 android tablet, it made the real fullscreen, don't mind to vertical orientation.
A lot of developers are interesed to this solution, we wouldn't see empty spaces out of canvas window.http://flamma-beta.com/multires/MAQ00023.MP4
I'm begging you to add disproportional stretch fullscreen option for C2 engine, i made 3 threads about fullscreen issue, please!