How to get sound to work on a Playbook??

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Post » Mon Aug 06, 2012 7:00 am

Hi, I'm developing an app for the BB playbook with construct2 and it seems like the audio is not going to work (so far I've only tried with a simulator, but from what I've read it won't work in the real thing either) some people suggest changing all the files to wav and manually editing csruntime.js changing 'audio/ogg; codecs="vorbis"' for 'audio/wav; codecs="1"'.

but they say that this way you can only play 1 sound at a time ( which means bgm won't work)

I've changed all my audios to .wav and they play, even with the backgorund music, however when any sound plays for the second, third, fourth time, etc. it plays twice and freezes the game for about half a second.

Anyone knows of some way to get it to work?
I think I'll have to get rid of sound effects, but I'd like to avoid doing so if possible, because as you may know the lack of sound effects makes a game much duller.

Thanks in advance.

Grrd252012-08-06 23:34:57
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