if player collides with enemy
then either check if platform is falling (if so kill) else player take damage.
This does not work for me! I don't understand why. I have the platform behaviour attached to my player box. The hitboxes are fine. But the "is falling" condition never activates.
I also tried another tutorial where I had to setup an animation that would fire when falling, that didn't work either. Where am I going wrong with platform behaviour?
Also, can someone explain to me how setting the platform's X or Y vector works? I set the vector X to -2000000 if I run into the enemy, but it knocks me back only a tiny bit. Even if the number is -60000000 or -500 it doesn't make a differenc.e