How to implement FGL HTML5 SDK ?

Discussion and feedback on Construct 2

Post » Sat Dec 21, 2013 9:37 pm

Hello,

It seams that FGL os offering 200$ per game, but you need to implement their SDK.
Check:

h*tps://w*w.fgl.com/view_thread.php?thread_id=47123

Now how can I do this with Construct 2 ?
Thanks.
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2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
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Post » Sun Dec 22, 2013 12:03 am

This link is hidden, it requires to log in to view this page.

However, this download link includes documentation GFL SDK

It's very possible to create new pluigin with Javascript SDK, I have a question how do you submit a game to FGL?
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Post » Sun Dec 22, 2013 6:29 am

the submit part is simple. Register an account and submit the game created. The game will be hosted in dropbox and then point the link in FGL submit page. The hardest part will be the creating of the plugin.
If any construct 2 veteran would do this plugin and make a tutorial of how to use it I would be very grateful.
[size=200]1. Best Construct 2 course :HERE.10$!

2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
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Post » Sun Dec 22, 2013 2:49 pm

Actually, I'm writing a plugin for FGL platform



I'm not expert but it would work.


However, I'm looking an plugin expert would help me to make it perfect.
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Post » Sun Dec 22, 2013 3:41 pm

Make it public when is ready. I can't help because I've just start to use the program.
[size=200]1. Best Construct 2 course :HERE.10$!

2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
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Post » Sun Dec 22, 2013 8:24 pm

Simply posting in this thread to follow it easily - merry Christmas gents
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Post » Mon Dec 23, 2013 3:35 am

Yeah, please let us know when it's ready. I currently have 5 games on FGL, would be a nice quick $1000 to implement the SDK :).

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Post » Mon Dec 23, 2013 4:49 pm

Just a heads up, you may want to read the posts on that thread before accepting this deal. (if you haven't already)
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Post » Mon Dec 23, 2013 5:52 pm

Could you precis it for those of us without FGL accounts?
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Post » Mon Dec 23, 2013 6:28 pm

My bad, the posts I'm thinking of are actually on this thread: http://www.html5gamedevs.com/topic/2723-fglcom-launching-html5-api/
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