How to implement FGL HTML5 SDK ?

Discussion and feedback on Construct 2

Post » Sat Feb 15, 2014 7:01 am

@pirx They proposed you to allow them to put the game on other marketplaces? Did you say yes?
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2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
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Post » Sat Feb 15, 2014 4:31 pm

Yes they normally put the game on Amazon, Tizen and BigRebel and then they also proposed to put it on a mobile portal they are testing (I agreed). I'm not sure about the details concerning the latter.

Honestly I'm not that good at self publishing and nagging sponsors, so a relatively small upfront payment + 70% of ad revenue is fine with me *shrug*. I heard about people selling games for a couple of k but I'm not even sure about how would I go about it.

I have some more games for them but I need a way to implement the new API in Construct 2 so I'm stuck for now. Maybe it's time to learn to make plugins?
pirx2014-02-15 16:34:49
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Post » Sat Feb 15, 2014 8:01 pm

@pirx Just go to www.fgl.com and submit your games to their marketplace. Publishers will fine them and send you offers through FGL.

In my chats with Matt and Luke at FGL, they are planning on tying the whole system together.

Also, did you include the branding portion of the API as well, or is that optional?ArcadEd2014-02-15 20:02:13
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Post » Sun Feb 16, 2014 3:18 pm

Yeah, I know. Right now submitting the game via the offer in question is accomplished by submitting the game both to the FGL website via normal means and separately for the offer.

You still need to implement the API though, because a) it is required by FGL and b) you need the API to display FGL Ads.

I'm not sure about the branding portion - my first game submitted there had the leaderboard and ads implemented. Now there's also the More Games button so I can as well implement it if I finally manage to get the new API into my games. ;)
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Post » Sat Feb 22, 2014 8:04 am

Hello everyone,
I would like to know you that my games where rejected by fgl so I don't have any reason to upgrade the plug in for version 1.2
If someone is confident that his game will be accepted but doesn't know how to implement the new api, I can work on updating the plugin for 100$.
Thanks.
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Post » Sat Feb 22, 2014 12:52 pm

@paala, can I know what is the reason your games is rejected ?
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Post » Sat Feb 22, 2014 1:10 pm

Just an update. FGL updates their HTML5 promo requirements(again!) on the payment tier.

https://www.fgl.com/other/html5opportunities/
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Post » Mon Feb 24, 2014 5:07 am

Hmmmm

My game failed on Kindle Fire HD, but it passed the CMS Tester. Does anybody encounter the same issue ?
Can someone share with me the apk file for "Amazon Web App Tester" I cant download it due to country restriction..

http://www.amazon.com/Amazon-Digital-Se ... App+Tester


Thanks
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Post » Mon Feb 24, 2014 5:17 am

I'm waiting for the plugin to have the branding portion so I can submit my games.

I've asked the FGL guys if they are interested in doing their own, official plugin. They think maybe considering the amount of feedback they are seeing on the c2 forums.
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Post » Mon Feb 24, 2014 6:34 am

@Arcade

I just did my plugin on my own. Support all the API (IAP,branding and etc), minify and preview. But like I mention before , currently my games failed on Kindle Fire but passed CMS Tester from the QA reports..

I want to share the plugin, but whats the point if my games failed right ? If I found and fix the error I will post my plugin here if you guys interested. Or maybe we just wait for the official plugin from FGL.

Can someone help me and provide the apk for amazon web app tester? I want to check what is the error.
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