But which would be better to modify? Set Bullet Speed or Set Bullet Gravity?
I'm trying to make my character have a variable 'charge-up' throw action. Basically, longer I hold down a button (Q), the further away the bullet (a spear) would go.
This is what I've got so far: https://www.dropbox.com/s/ke33nga8k8dgu9h/Q%20Shot.capx
Use arrow keys to move around. Q readies the spear, and on release, release it. W to return the spear to re-throw it.
I'm using a global variable (Throw_Time) to test how long Q is held down. Then I set it a While loop to add 1 to Throw_Time with a delay of 0.3 seconds.
Then on release, I'm trying to set the bullet(spear) speed to (Throw_Time)*200
But the speed never varies, no matter how long/short I hold Q.
I think my While loop for Q isn't working, but I'm not sure :(
Could someone check it out for me (there's a lot of various events in the event sheet but I tried to mark out the relevant part with comments).
Edit: Is it because the While loop is adding to the global variable too fast?