How to make a more fluid mouse cursor?

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Post » Fri Apr 28, 2017 9:20 pm

Hello!

I made a custom mouse cursor for 1 game ( a glove) and made it so every tick it sets the position to the actual mouse cursor. (While it is invisible)

But it does not follow the mouse`s movement 1:1, so when I move it fast, it will follow a bit slower than intended and it does not feel very nice.

Do you have any ideas how to make it better? Maybe a different event or smth like it?
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Post » Fri Apr 28, 2017 9:57 pm

Set cursor from sprite
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Post » Sun Apr 30, 2017 10:13 pm

@newt

Yes. but it's not possible to increase the size this way. I want it to be a bit bigger.
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Post » Sun Apr 30, 2017 10:40 pm

Try a different frame, bigger texture.
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Post » Mon May 01, 2017 3:49 am

You can adapt the code in this tutorial for your cursor.
https://www.scirra.com/tutorials/9455/h ... rmer-games
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