I have a function that I call in the code with a sub event saying "Every X seconds" which I have set to 1 to fire it every second. But somehow the timer is running only once. Any ideas what might be wrong?

Edit. Updated with screenshoot
"The intent is to provide subscribers with a sense of pride and accomplishment for unlocking different features...."
MPPlantOfficial wrote:That 's too complicated.
Just use an Instance variable + TIMER.
Example: Instance Var: ATTACK1
On [Attack] | Set ATTACK1 to 1
. | Start Timer
On Timer | Set ATTACK1 to 0
Disable attack when ATTACK1 is 1.
janlindso wrote:Well, it not for an instance, but for the whole game. Several objects will be hidden.
"The intent is to provide subscribers with a sense of pride and accomplishment for unlocking different features...."
Who is online |
Users browsing this forum: No registered users and 7 guests |