How to make an enemy spawner that spawns after killing enem?

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Post » Sat Nov 05, 2016 9:36 pm

I need to make an enemy spawn point that spawns enemies 5 seconds after you kill the enemy that it spawned. How do I do that? I tried using a wait command, followed by a function that spawns the enemy, but it just spawned a butt ton of enemies, and that's not what I want.

Please Help! Thanks!!!!! :)
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Post » Sat Nov 05, 2016 9:45 pm

Try adding a sub-event: System Repeat X amount of times.

Helpful to upload a capx or screenshot of your events.
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Post » Sat Nov 05, 2016 9:58 pm

jeffige wrote:Try adding a sub-event: System Repeat X amount of times.

Helpful to upload a capx or screenshot of your events.


Okay thanks, I'll show you.
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Post » Sat Nov 05, 2016 10:13 pm

Aquanex2 wrote:
jeffige wrote:Try adding a sub-event: System Repeat X amount of times.

Helpful to upload a capx or screenshot of your events.


Okay thanks, I'll show you.


https://www.dropbox.com/s/2kz7noqjoak7s ... r.png?dl=0
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Post » Sat Nov 05, 2016 10:26 pm

I changed it to an every X second condition, but that made them spawn at uneven intervals.
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Post » Sat Nov 05, 2016 10:27 pm

jeffige wrote:Try adding a sub-event: System Repeat X amount of times.

Helpful to upload a capx or screenshot of your events.

I'll try your way and see where that gets me.
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Post » Sat Nov 05, 2016 10:41 pm

Aquanex2 wrote:
Aquanex2 wrote:
jeffige wrote:Try adding a sub-event: System Repeat X amount of times.

Helpful to upload a capx or screenshot of your events.


Okay thanks, I'll show you.


https://www.dropbox.com/s/2kz7noqjoak7s ... r.png?dl=0


Irregular4 is the enemy to be spawned, and SpawnIrr4 is the function. Spawn is the object that spawns right before the enemy is spawned.
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